Tutoriály

Start Clock

INTRODUCTION

This is tutorial for making clock in to RBR Track.
Download: Start_clock.zip and Start Clock cms file

PROCEDURE

1. Open Wallaby and your track, click to import mesh
2. Select Movable mesh and open START_CLOCK.X. When you click to OK, you must select Centre Mesh YES. Than accept four times "Add as new".


3. Than you select collision mesh.



4. In Wallaby are clock white. So you must put these line to track-XX_X.ini.
And then copy textures from START_CLOCK.ZIP to your textures-XX_X.rbz.

TextureX=START_CLOCK.tga_0.tga
TextureX=START_CLOCK_GREENLIGHT_ON.tga
TextureX=START_CLOCK_REDLIGHT_ON.tga
TextureX=START_CLOCK_DIGITS_PLACEHOLDER.tga

[START_CLOCK.tga_0.tga]
MipLevels=1
Dynamic=false
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[START_CLOCK_GREENLIGHT_ON.tga]
MipLevels=1
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[START_CLOCK_REDLIGHT_ON.tga]
MipLevels=1
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1

[START_CLOCK_DIGITS_PLACEHOLDER.tga]
MipLevels=1
Dynamic=true
OpacityMap=false
OneBitOpacity=false
IsGroundTexture=false
MipFilter=Linear
MinFilter=Point
MagFilter=Point
TextureFormat=DXT1


Then save .LBS and .TRK file. Restart Wallaby and clocks have textures.


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